MAKE SOME NOYES
NOYES ELEMENTARY ROBOTICS + STEAM CLUB
MSN Robotics + STEAM Club is a 21st century STEAM enrichment program designed to engage and equip students with Science, Math, Technology, and Robotics skills in an innovative, learning atmosphere.
- SCHOOL: Noyes Elementary | DCPS – Ward 5
- STEAM MAKER: Justis Daniels-Bezout (Mobile App Developer)
- ADVISORS: Principal Kermit Burks and Luckie Daniels
- LOCATION: Northeast Washington, District of Columbia
PROGRAM + SCHEDULE — 90 DAY PILOT
- Program Run – February 19 through May 19
- Grades – 3rd through 5th
- Maker Time – 3:15PM to 5:15PM
- Program Days – Monday, Wednesday, Friday
- Planning Day – Friday (makers, advisors)
- Events – extracurricular weekend activities/events scheduled as funding and mentor availability allows
In order to design a scalable delivery model, and assess the short and long-term benefits of our STEAM enrichment initiative, defining metrics that constitute program success is essential.
Though by definition, MSN Robotics + STEAM Club aligns best to a traditional after-school program model, we are aware by incorporating an informal STEAM enrichment program into Noyes Elementary extended day period, we are introducing a “new” prototype [with measurable opportunities] into the after-school paradigm.
For each outcome presented, we’ve identified impacts common across a number of the evaluations, consistent with successful, informal, after-school STEAM programs (listed below each outcome category).
OUTCOMES + IMPACTS
IMPROVED ATTITUDE TOWARD STEAM
- Increased program enrollment and interest in STEAM-related activities in school.
- Continued participation in the ‘Make Some Noyes’ STEAM program.
- Increased self-confidence in tackling science classes and projects.
INCREASED STEAM KNOWLEDGE AND SKILLS
- Increased test scores as compared to non-participants.
- Gains in knowledge about STEAM careers.
- Gains in computer and technology skills.
- Increased general knowledge of science.
- Gains in 21st century skills, including communication, teamwork, and analytical thinking.
HIGHER LIKELIHOOD OF GRADUATION AND PURSUING A STEAM CAREER
- High rate of continuing STEAM-related activities and/or studies in middle school.
- High rate of high school graduation among participants.
- Pursuit of college and intention of majoring in STEAM fields.